A downloadable game for Windows, macOS, and Linux

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An astronaut in a mission to the deep cosmic abyss finds the orb of knowledge, with all the secrets of the abyss! But by taking it he awakened the Lord of the Abyss, and now he needs to run for his life! Actually, Jetpack for his life!

If you play it, tell me what you though about it!

Game done with Godot game engine, art with Inkscape and Krita

How to Play:

Press the "up arrow" or "w" key to use your jetpack! Press the "right arrow" or "d" key to dash! Press "spacebar" to confirm options on menus or to shoot when you have ammo! You get one ammo for every 5 tentacles you avoid! You get an upgrade point for every 30 points you score!

Updated 16 days ago
StatusIn development
PlatformsWindows, macOS, Linux
Made withGodot, Inkscape, Krita
TagsArcade, Casual, godot, infinite-runner, Score Attack, Space
Average sessionA few seconds
InputsKeyboard, Mouse


Download NowName your own price

Click download now to get access to the following files:

CosmicAbyss_Win64_v092.zip 28 MB
CosmicAbyss_Linux64_v092.zip 31 MB
CosmicAbyss_OSX32-64_v092.zip 41 MB
CosmicAbyss_Win32_v092.zip 27 MB
CosmicAbyss_Linux32_v092.zip 31 MB

Development log


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I cleared the story mode on v070, and found it really engaging from beginning to end. The cut-scenes really adds immersion and the programming is flawless. Also the art and animations are very nice. There are a few points that I think may make the game a bit better:

Sound effects: Would make feedback easier to receive, because my eyes are not always looking at the shield of the character, for example.

Screen flow: I think that after a level is completed, level screen should show (the animation is great!) and the upgrade screen too.

Last level: It was too long for my taste, and a bit frustrating. I had to retry more than a dozen of times. The reward was totally rewarding though! The design of the boss needs a bit more polish to match the rest of the game, and it looks strange that it does not start from the edge of my screen (bug?).

Speed upgrades: They are a bit confusing at the beginning, and I am not totally sure if those are "upgrades", because going too fast also makes the game very difficult, so at some point they turn into... downgrades?

I hope any of these points help the talent behind the game. Keep up the good work!

Yeah, levels need some balancing in general, specially the last one, but I'm impressed you managed to beat everything! I'm glad you like the story too!

Sound Effects are literally the next step for the game in my spreadsheet!

What's your screen resolution? If you could send me a screenshot of how the boss appears to you that would be of great help! But it might be something about the art itself as that is still placeholder.

Yeah, the speed upgrades are a total tradeover. If you go too fast it might become too difficult, but you can always take points out of the min/max speed bars and put them elsewhere if you feel you went too far with it.

I left the option to go really fast as I think maybe there's some people out there that have enough reflex to get used to it, but I think I need to make some adjustments to vertical speed so that the player rises and falls faster as well or in some speeds you have no chance to dodge at all.

Thanks for the feedback!

I have a 2560x1440 resolution right now


Wow, thats awesome.

Keep up the good work, the game looks awesome and i love the art style.

Just a note about the other games you have made I am also taking GameDev.tv's udemy courses. those guys are awesome.

Kind regards 


Thanks a lot! Keep up with the courses, it's totally worth it!